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METHOD:PUBLISH
CALSCALE:GREGORIAN
X-ORIGINAL-URL:http://larp.meetup.com/129/calendar/10768902/ical/OC+Chapter
 +of+the+Larp+Alliance+Fighters+Guild/
X-WR-CALNAME:Events - OC Chapter of the Larp Alliance Fighters Guild
BEGIN:VEVENT
SUMMARY:OC Chapter of the Larp Alliance Fighters Guild
DESCRIPTION:LARP Alliance Meetup Group - SoCal\n\nLoaner padded boffer weap
 ons provided and the practice is free to attend. \n\nWe practice live marti
 al art combat as used in the Live Action Role Play Communities throughout t
 he world.\nWeapons and shields are made of soft foam allowing for safe "med
 ium" contact fighting. "Medium" contact means you hit your opponent hard en
 ough for them to acknowledge the blow but you are not powering though the b
 low as you might in real combat with real weapons. \n\nSafety is always the
  number one concern. Everyone is expected to fight safely\, with respect fo
 r their opponent and the rules of the game. If you bring your own weapon it
  will be inspected for safe use and if it is not safe\, we will not allow i
 t on the field.\n\n"HOLD" :   If you hear this world yelled out STOP what y
 ou are doing\, put your weapon over your head\, and freeze. A hold is calle
 d when there is danger or possibly a rules dispute or simply when there is 
 a need to have everybody stop what they are doing yet remain in place for t
 he game to continue. \n\n"CAUTION" If you hear this called out be extra car
 eful\, especially if it is directed towards you. "CAUTION" is called when s
 omebody is in danger of say falling off a cliff or backing into a trash can
  for example.\n\nCombat is resolved as follows. A hit to the arm or weaponl
 ess hand disables that arm and hand\, you can no longer hold a weapon or sh
 ield with the wounded limb. Your weapon hand or hands are considered to be 
 protected as long as they are holding a weapon. This protection covers the 
 weapon hand down to about an inch into the wrist. Body or torso hit's are a
 n instant kill. Leg wounds disable the leg in such a way that the wounded m
 ust now limp unable to run\, dragging the wounded limb behind exposing the 
 forward leg which is not wounded. Two leg wounds causes the injured to eith
 er fall down on their knees or stand still and not move. Falling down on on
 es knees has a benefit over standing still in that you may still move by ho
 bbling on your knees. Feet are not a valid target and hits there do not wou
 nd the leg.   \n\nHead and groin shots are not allowed and do not count tow
 ards a wound.\n\nWe use an honor system of calling our own wounds. If you a
 re in doubt as to whether a hit would have wounded you\, just take the hit.
  This is only a game and your reputation in life is much more valuable. If 
 you do not think a hit would have wounded you it is polite to tell your opp
 onent why. For example the hit might have landed on your weapon hand and is
  protected. You tell your opponent "hand on weapon" clarifying the wound so
  that your opponent does not have reason to believe you are not taking your
  shots. \n\nSoft weapon hits that just touch and do not have force enough t
 o smack the target do not count as a wound. Hard weapon hits that cause exc
 essive pain and/or knock limbs or body backwards do not have to be accepted
  as well and can possibly cause injury and get the perpetrator banned perma
 nently. If you see someone using excessive force speak with myself (Rory) o
 r Ramsey and let us know. You will not be looked down upon as a rat or a sn
 itch. This is a safety issue and must be addressed immediately before someb
 ody gets hurt. Usually the person swinging hard will be spoken to and infor
 med that they are fighting with excessive force and politely warned that th
 ey need to soften up their blows. If the problem continues the person might
  be temporarily banned and worked with to correct the problem.  Usually the
  combatant did does not realize how hard they were fighting.\n\n"Machine Gu
 nning"   : Defined as an attack to more than one target in rapid succession
 . Such as a strike to the right arm followed with haste by a blow to the le
 g and then just as fast a shot to the other leg. Try not to do this    \n\n
 Back Stabbing is allowed but be nice and do not power swing the hit. Often 
 you can place your weapon over your opponents shoulder and say something li
 ke "Ye' are most assuredly dead!"  Backstabbers tend to get back stabbed.\n
 \n"Blow through" :   Defined as when a weapon strikes another weapon and pu
 shes it in such a way that it strikes the opponent or wraps around the weap
 on and hits the opponent.\n\n"Blow Through" does not cause a wound to the o
 pponent. This is to discourage powerful swings that knock the opponents wea
 pon out of the way to cause a wound which can be dangerous.\n\nHeavy boffer
  grade weapons are not allowed at OCFG because they are capable of destroyi
 ng the lighter weapons that we use. Also wielders of heavy grade boffer wea
 pons who are not skilled in their use tend to strike with much more force t
 hen what we use creating a dangerous situation.\n\nAll of these rules are t
 emporary and subject to the Larp Alliance as well as Ramsey's approval and 
 editing.\n\n I am possibly filling in on running this Tuesday nights OC Fig
 hters Guild and drafted this for clarity. If I missed anything or am wrong 
 about any of this\, let me know so that I can correct the problem.\n\n\nIn 
 service to the dream...\nRory\n\nAnaheim\, CA  92804 - USA\n\nTuesday\, Jul
 y 7 at 7:00 PM\n\nPhoto: http://photos2.meetupstatic.com/photos/event/8/3/6
 /6/event_10713638.jpeg\n\nAttending: 10\n\nDetails: http://larp.meetup.com/
 129/calendar/10768902/
LAST-MODIFIED:20090710T031011Z
UID:event_10768902@meetup.com
CLASS:PUBLIC
CREATED:20090630T142329Z
DTSTAMP:20091226T190035Z
DTSTART:20090708T020000Z
DTEND:20090708T040000Z
GEO:34.1;-117.58
LOCATION:Twila Reed Park - 3100 W Orange Ave - Anaheim\, CA  92804 - USA
URL:http://larp.meetup.com/129/calendar/10768902/
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