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OC Chapter of the Larp Alliance Fighters Guild

Jul 7
Tue 7:00 PM
Location

3100 W Orange Ave
Anaheim, CA 92804

How to find us
"Parkinglot entrence via Orange Ave. across from Hospital near bathrooms."

Estimated attendance
 8  people attended.

Who organized?
Ramsey Rickabaugh and Rory

Loaner padded boffer weapons provided and the practice is free to attend.

We practice live martial art combat as used in the Live Action Role Play Communities throughout the world.
Weapons and shields are made of soft foam allowing for safe "medium" contact fighting. "Medium" contact means you hit your opponent hard enough for them to acknowledge the blow but you are not powering though the blow as you might in real combat with real weapons.

Safety is always the number one concern. Everyone is expected to fight safely, with respect for their opponent and the rules of the game. If you bring your own weapon it will be inspected for safe use and if it is not safe, we will not allow it on the field.

"HOLD" : If you hear this world yelled out STOP what you are doing, put your weapon over your head, and freeze. A hold is called when there is danger or possibly a rules dispute or simply when there is a need to have everybody stop what they are doing yet remain in place for the game to continue.

"CAUTION" If you hear this called out be extra careful, especially if it is directed towards you. "CAUTION" is called when somebody is in danger of say falling off a cliff or backing into a trash can for example.

Combat is resolved as follows. A hit to the arm or weaponless hand disables that arm and hand, you can no longer hold a weapon or shield with the wounded limb. Your weapon hand or hands are considered to be protected as long as they are holding a weapon. This protection covers the weapon hand down to about an inch into the wrist. Body or torso hit's are an instant kill. Leg wounds disable the leg in such a way that the wounded must now limp unable to run, dragging the wounded limb behind exposing the forward leg which is not wounded. Two leg wounds causes the injured to either fall down on their knees or stand still and not move. Falling down on ones knees has a benefit over standing still in that you may still move by hobbling on your knees. Feet are not a valid target and hits there do not wound the leg.

Head and groin shots are not allowed and do not count towards a wound.

We use an honor system of calling our own wounds. If you are in doubt as to whether a hit would have wounded you, just take the hit. This is only a game and your reputation in life is much more valuable. If you do not think a hit would have wounded you it is polite to tell your opponent why. For example the hit might have landed on your weapon hand and is protected. You tell your opponent "hand on weapon" clarifying the wound so that your opponent does not have reason to believe you are not taking your shots.

Soft weapon hits that just touch and do not have force enough to smack the target do not count as a wound. Hard weapon hits that cause excessive pain and/or knock limbs or body backwards do not have to be accepted as well and can possibly cause injury and get the perpetrator banned permanently. If you see someone using excessive force speak with myself (Rory) or Ramsey and let us know. You will not be looked down upon as a rat or a snitch. This is a safety issue and must be addressed immediately before somebody gets hurt. Usually the person swinging hard will be spoken to and informed that they are fighting with excessive force and politely warned that they need to soften up their blows. If the problem continues the person might be temporarily banned and worked with to correct the problem. Usually the combatant did does not realize how hard they were fighting.

"Machine Gunning" : Defined as an attack to more than one target in rapid succession. Such as a strike to the right arm followed with haste by a blow to the leg and then just as fast a shot to the other leg. Try not to do this

Back Stabbing is allowed but be nice and do not power swing the hit. Often you can place your weapon over your opponents shoulder and say something like "Ye' are most assuredly dead!" Backstabbers tend to get back stabbed.

"Blow through" : Defined as when a weapon strikes another weapon and pushes it in such a way that it strikes the opponent or wraps around the weapon and hits the opponent.

"Blow Through" does not cause a wound to the opponent. This is to discourage powerful swings that knock the opponents weapon out of the way to cause a wound which can be dangerous.

Heavy boffer grade weapons are not allowed at OCFG because they are capable of destroying the lighter weapons that we use. Also wielders of heavy grade boffer weapons who are not skilled in their use tend to strike with much more force then what we use creating a dangerous situation.

All of these rules are temporary and subject to the Larp Alliance as well as Ramsey's approval and editing.

I am possibly filling in on running this Tuesday nights OC Fighters Guild and drafted this for clarity. If I missed anything or am wrong about any of this, let me know so that I can correct the problem.


In service to the dream...
Rory

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  • david king
    Posted Jul 7, 2009 4:01 AM
    rehearsal every tuesday until Aug.

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